Horsemen · Age I — Mongols AoE4
Ovoo, Stable and Early Horsemen (0:00–5:30)
Reach Age II at 5:30 with 21 villagers, after applying pressure with 4 Early Horsemen from 2:20; the Deer Stones are built by 4 villagers at 4:15.
- 0:00 — Place the Town Center, then 5 villagers on wood; the sixth builds the Ovoo and goes to food. A Ger next to the gold; rally on food.
- 1:20 — At 150 wood: 2 wood villagers move to food, 1 builds the Stable, the other 2 stay on wood.
- 2:20 — Produce up to 4 Early Horsemen to apply pressure; 2 wood villagers move to gold.
- 4:15 — Age up: 4 food villagers build the Deer Stones, then go to wood. Rally on gold until 6 on gold.
Keshik and economy (5:30)
Keep up the pressure with Horsemen and Keshik, then flesh out the economy: Blacksmith, upgrades and Pastures.
- 5:30 — Age II: Upgrade to Horseman for the Early Horsemen, and Keshik to keep up the pressure.
- 6:45 — Add a Blacksmith, its upgrades and Pastures.
Tips
- The goal: pressure the opponent from Age I with 4 Early Horsemen, then keep it up with the Age II Keshik.
- Variant (siberian_wolf): 5 villagers on wood (150 wood = one stray tree), 8 Early Horsemen before aging up, and the Deer Stones at 5:30 with 3 sheep villagers.
- Variant (Glokamm): a Barracks at 150 wood and 2 or 3 Spearmen who escort a villager to the enemy base to build towers there.
- Checkpoint at 5:30: 9 villagers on food, 6 on wood and 6 on gold.
Source: AoE4 Guides