Mongols AoE4: units and bonuses
Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.
Detailed build orders · Civilization statistics
Units
- Early Horseman
- Fishing Boat
- Herdable Sheep
- Khan
- Scout
- Scout (2X)
- Spearman
- Trader (2X) - I
- Trader - II
- Transport Ship
- Villager
- Archer
- Battering Ram - II
- Battering Ram (2X) - III
- Battering Ram - IV
- Explosive Junk
- Hardened Khan
- Hardened Spearman
- Horseman
- Keshik
- Khan's Hunter
- Light Junk
- Mangudai
- Siege Tower - II
- Siege Tower - IV
- Trade Ship
- War Junk
- Crossbowman
- Man-at-Arms
- Mangonel (2X / Siege Workshop)
- Mangonel (in the field)
- Shaman
- Springald (2X / Siege Workshop)
- Springald (in the field)
- Traction Trebuchet (2X / Siege Workshop)
- Traction Trebuchet (in the field)
- Veteran Archer
- Veteran Horseman
- Veteran Keshik (Khaganate Palace / Stable)
- Veteran Keshik (Stable)
- Veteran Khan
- Veteran Khan's Hunter
- Veteran Mangudai
- Veteran Spearman
- Warrior Monk
- Baochuan
- Bombard
- Elite Archer
- Elite Crossbowman
- Elite Horse Archer
- Elite Horseman
- Elite Keshik (Khaganate Palace / Stable)
- Elite Keshik (Stable)
- Elite Khan
- Elite Khan's Hunter (Archery Range / Khaganate Palace)
- Elite Khan's Hunter (Archery Range)
- Elite Knight
- Elite Man-at-Arms
- Elite Mangudai
- Elite Mangudai (Khaganate Palace)
- Elite Palace Guard
- Elite Spearman
- Handcannoneer
- Huihui Pao
- Nest of Bees