2 TCs · Mobile TC — Mongols AoE4
Classic start, gold, Deer Stones (0:00–4:27)
Reach Age II around 4:27 with 4 villagers on gold and 2 on the landmark, ready to leave the gold to chop wood and build the second Town Center.
- — Usual start: 5 villagers on a single tree, then to sheep; the sixth builds the Ovoo, then goes to sheep.
- — Rally on sheep until 9 villagers on food.
- — Rally on gold until 4 villagers on gold: this is most likely your split right before aging up.
- — Age up: 2 villagers build the Deer Stones or The Silver Tree. The miners keep going until 75 gold, then everyone moves to wood.
Second Town Center and cavalry (4:27)
Build the second Town Center with all the wood villagers, then a production building at 150 wood: harass from 6:00 with the army, backed by one of the two Town Centers.
- — Age II: the 2 builders go to sheep. Research Superior Mobility (Improved) right away, to pack and move buildings faster.
- — All the wood villagers build the second Town Center.
- — Redo the villager split.
- — At 150 wood: build a Barracks, or an Archery Range, or a Stable with everyone, then produce units with doubled production.
- 6:00 — Harass with the army, backed by the main Town Center or the second one, which acts as a mobile tower.
Tips
- The idea: the Town Center, main or second, acts as a mobile tower and goes along with the Early Horsemen to harass (Skimsh).
- A close variant, KingJWEn’s tower rush: good against civilizations that rely heavily on gold; look at the Ovoo researches (for example the torches, for damage against buildings).
- KingJWEn also recommends Textiles as soon as possible, then the Kurultai; your attention is split between the army and the economy.
- For the age-up, the build leaves the choice between the Deer Stones and The Silver Tree.
Source: AoE4 Guides