Sheep placement near bases revised on Oasis, Nagari, Flankwoods, Rocky River, High View, Carmel, Socotra, and Hill and Dale.
Socotra: central Herbalist; terrain, resource and passage generation fixes across several maps.
Maps: resource placement
Dry Arabia: mirrored markets, outside the safe area behind the Town Center in 1v1.
Nagari: more even lake and starting territory; fish spawning outside water fixed.
Carmel: better deer distribution, fewer neutral deer and more tiny gold deposits.
Flankwoods: smaller starting gold, neutral-zone boars and more consistent 1v1 starting resources.
Abbasids and Ayyubids
Abbasids: Trade Wing replaced by Administrative Wing; free traders and Spice Roads removed. Wing Golden Age bonuses: +50%.
City Planning: adjacent identical buildings +8% health and work speed. Siege Directive: +25% bonus damage and +50% field construction speed.
Grand Bazaar: age III → IV. Armored Caravans: armor 3 → 2, moved to Market.
Algebra replaces Medical Centers in the wing: 3 food, 3 wood and 2 gold per military technology researched. Medical Centers at Keeps in age IV: healing 2 → 1.
Golden Age: 10 buildings, gathering +15%; 20, construction +20%; 30, Camel Rider damage +15%; 50, trade income +20%; 75, melee infantry damage +10%.
Delhi: Tower of Victory now offers Blacksmith upgrades; Compound of the Defender discount 20 → 25%, including emplacements.
French and Jeanne: College of Artillery no longer offers Royal Culverins; Artillery Shot applies to royal units; Royal Cannon and Ribauldequin gold cost −25%.
Royal Ribauldequin: deployable palings, +30% range until moving.
HRE and Dragon: Inspired Warriors affects neighbors within 0.5 tile; damage bonus 15 → 10%.
HRE: University +30 population, technologies −10%; Concave Lens +2 sight for units and ships, cost 150F/350G.
Lancaster: Castle, eight garrison slots. Templars: Pilgrim income roughly −10%, 130-gold cap retained.
Macedonians: Warcamp multiplier 6 → 7 in the published values, although the official wording calls this a reduction. Hippodrome healing 1 → 0.6 HP/s.
Order of the Dragon: villager bonus 28 → 27%. Rus: Wooden Fortress 175 → 150 wood; bounty 5/10/15 → 10/15/20%.