Codex AoE IV · FR

Patch 16.2.10604 — Maps and civilizations — AoE4

Interface, campaign and maps

  • PC: controller interface on Steam and Microsoft Store; Steam Deck and ROG Ally support up to four players with this interface.
  • Campaign: sound, duplicate landmarks and Northern Expedition objectives fixed; Central Plains attack timing adjusted.
  • Ranked 1v1: Dry Arabia, Cliffside, Craters, Hill and Dale, Migration, Danube River, West Lake, Himeyama, Highwoods.
  • Ranked teams: Dry Arabia, Carmel, Rocky River, Lipany, Migration, Canal, Gorge, Flankwoods, Hedgemaze.
  • Dry Arabia: neutral sheep 10 → 6. Prairie: 4,000-gold deposits. Mountain Clearing: small gold deposits.
  • Sheep placement near bases revised on Oasis, Nagari, Flankwoods, Rocky River, High View, Carmel, Socotra, and Hill and Dale.
  • Socotra: central Herbalist; terrain, resource and passage generation fixes across several maps.

Maps: resource placement

  • Dry Arabia: mirrored markets, outside the safe area behind the Town Center in 1v1.
  • Nagari: more even lake and starting territory; fish spawning outside water fixed.
  • Carmel: better deer distribution, fewer neutral deer and more tiny gold deposits.
  • Flankwoods: smaller starting gold, neutral-zone boars and more consistent 1v1 starting resources.

Abbasids and Ayyubids

  • Abbasids: Trade Wing replaced by Administrative Wing; free traders and Spice Roads removed. Wing Golden Age bonuses: +50%.
  • City Planning: adjacent identical buildings +8% health and work speed. Siege Directive: +25% bonus damage and +50% field construction speed.
  • Grand Bazaar: age III → IV. Armored Caravans: armor 3 → 2, moved to Market.
  • Algebra replaces Medical Centers in the wing: 3 food, 3 wood and 2 gold per military technology researched. Medical Centers at Keeps in age IV: healing 2 → 1.
  • Golden Age: 10 buildings, gathering +15%; 20, construction +20%; 30, Camel Rider damage +15%; 50, trade income +20%; 75, melee infantry damage +10%.
  • Ayyubids: Atabeg health bonus +20 → +25%. Advancement II: 225F/100G → 200F/100G; III: 900F/500G → 850F/500G; IV: 1500F/750G → 1350F/700G.

Byzantines, Delhi and European civilizations

  • Byzantines: olive oil 20 → 15%. Trample 12 → 10; Numeri 15% for 12 s → 10% for 10 s.
  • Cistern 125 → 100 stone; Mercenary Camp 150 → 100 wood; age II Limitanei 100 → 105 HP; Triumph 2 → 2.5 HP/s.
  • Delhi: Tower of Victory now offers Blacksmith upgrades; Compound of the Defender discount 20 → 25%, including emplacements.
  • French and Jeanne: College of Artillery no longer offers Royal Culverins; Artillery Shot applies to royal units; Royal Cannon and Ribauldequin gold cost −25%.
  • Royal Ribauldequin: deployable palings, +30% range until moving.
  • HRE and Dragon: Inspired Warriors affects neighbors within 0.5 tile; damage bonus 15 → 10%.
  • HRE: University +30 population, technologies −10%; Concave Lens +2 sight for units and ships, cost 150F/350G.
  • Lancaster: Castle, eight garrison slots. Templars: Pilgrim income roughly −10%, 130-gold cap retained.
  • Macedonians: Warcamp multiplier 6 → 7 in the published values, although the official wording calls this a reduction. Hippodrome healing 1 → 0.6 HP/s.
  • Order of the Dragon: villager bonus 28 → 27%. Rus: Wooden Fortress 175 → 150 wood; bounty 5/10/15 → 10/15/20%.

Asia, Africa and fixes

  • Golden Horde: Torguud 220 → 200 HP; Stockyard 250 → 275 wood; Kipchak Incendiary Arrows damage fixed.
  • Japanese: Shunshin 4 → 5 tiles. Jin: age II horse interval 90 → 75 s; Mountain Hall starts with 100 Karma.
  • Jin: fishing, conversion, garrison, Great Wall shots, Mengan attack return and fog effects corrected.
  • Malians: Griot Military Festival becomes Production Festival, affecting all units except traders.
  • Mongols: moving Mangudai attack interval 1.97 → 1.66 s; double villager 125 → 120 stone; Ovoo III 130 → 140, IV 160 → 170.
  • Ottomans: Sipahi 120F/40W → 120F/45W; training 30 → 31 s.
  • Tughlaq: Ballista Elephant 300F/350G → 250F/350G, training 45 → 40 s; Compound 20 → 25%; fishing excluded from Elephant Economics.
  • Zhu Xi: Shaolin counts within Jiangnan influence. Chinese: fishing drop-off near Imperial Academy fixed.
  • Other fixes cover caster player switching, multi-shot siege, idle monks, pursuit and Golden Horde synchronization.

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