Home / Age of Empires IV patches and updates / Patch 16.1.9737 — Season 13 and Yue Fei’s Legacy — AoE4 Patch 16.1.9737 — Season 13 and Yue Fei’s Legacy — AoE4 New features and shared rules DLC: Jin Dynasty and eight-mission campaign. Quarterly seasons: March, June, September, December. Interface: expanded PC tech tree, magenta and dark green colors, random map/biome, retained parties and remembered lobby settings. New maps: Ascension, Fangs, Snake River, West Lake. Herbalist: healing 2 HP/s. Ancient Stele: +5% to existing armies and buildings, 400 gold, 270 s; repeatable, not inherited by new units. Town Center: 400W/350S → 400W/300S. Palisade: 1250 → 1350 HP. Spearwall: 4 → 0.25 s. Elite Spearman: 130 → 140 HP; speed 1.25 → 1.3. Man-at-Arms: 100F/20G → 90F/20G; 22.5 → 20.5 s. Springald: attack 14 → 15, no Blacksmith ranged attack upgrades; technology bonus 25 → 30%. Dens: maximum five wolves; delay 4 → 3 min; destruction 150 → 50 gold, wolf 15 gold. Silk Bowstrings: 300W/700G → 200W/500G; archer range +1.5 → +1, mounted archer +0.8 → +0.5. Artificial intelligence Better scouting and victory objectives; coordinated Sacred Site defense in teams. Religious units take safer relic routes; fewer unnecessary military ships. Macedonians and Sengoku: Varangian abilities and the Koka Township landmark are used. Tughlaq: improved use of fort upgrades, elephant trample and governor bonuses. Golden Horde: faster aging, Bombard production and ovoo gathering upgrades. Abbasids and Ayyubids Both civilizations’ Ghulam: 120F/30G → 110F/30G; training 26 → 25 s. Golden Age progress indicator added. Ayyubids, Manjaniq: incendiary projectiles 12 → 10; bonus damage 16 → 19; radius 1.5 → 0.9 tile. Dervish: Mass Heal 2 → 1.5 HP/s, then 1.75 in age III and 2 in age IV. Abbasids: Grand Bazaar / Spice Roads interaction fixed for Market food collection. Byzantines, Chinese and Zhu Xi Elite Limitanei: 140 → 150 HP, speed 1.25 → 1.3. Varangian Guard: 90F/40G → 80F/40G. Mercenaries: Longbowmen 5 → 4 per batch, oil 500 → 420; Keshiks 400 → 380; Javelin Throwers 480 → 460; Ghulams 450 → 420 and 75 → 72 s. Byzantines: Golden Horn Tower production 15% slower; Mangonel Emplacement damage 7 → 6; Royal Cannon replaced by Cannon. Chinese and Zhu Xi: taxes = 8% of villager deposits, 4% of fishing deposits; Grenadier speed 1.125 → 1.25. Palace Guard: 100F/25G → 90F/25G; training 22.5 → 20.5 s. Chinese: Fire Lancer 11 → 13 damage, elite 13 → 16. Zhu Xi, Jiangnan Tower: military spending in influence triggers free armies; increasing thresholds up to twelve armies. Meditation Gardens: nearby deposits grow up to +60%, with bonuses at the cap and depletion; trees receive half the effect. European civilizations English: Call to Arms Man-at-Arms training +50 → +40%; White Tower 20 → 15 slots; King's Palace villagers train 10% faster. English Palings: damage 19/24/30 by age. French and Jeanne: free Chamber of Commerce traders appear instantly. HRE: Landsknecht 85 → 90 HP, elite 100 → 105. Lancaster: Manor 225W/100S → 175W/100S; Earl's Guard 100F/20G → 90F/20G, 22.5 → 20.5 s; dagger cooldown 15 → 17 s. Lancaster: College discount 15 → 20%; Castle levies 4 → 5 Demilancers, 10 → 12 Yeomen, 9 → 10 of each unit. Jeanne: Champion 160F/40G → 150F/40G, training 30 → 28 s. Templars: Condottiero gunpowder damage reduction 33 → 50%; Elite Heavy Spearman 170 → 180 HP. Macedonians: Feudal Varangian 125 → 120 HP; Riddari 240 → 230 HP, elite 280 → 270; Elite Atgeirmaðr 140 → 150 HP, speed 1.25 → 1.3. Hippodrome: Scout and Horseman 220 → 200 HP; Riddari 280 → 250 HP, melee armor 4 → 3. Dragon: Gilded Man-at-Arms 200F/40G → 180F/40G, 27 → 25 s, Feudal HP 230 → 220; Landsknecht 180 → 185 HP, elite 220 → 225. Rus: Fervor 275G/45s → 150G/25s; Militia 55 → 30 food, extra Handcannoneer in age III; Palisade 2500 → 2700 HP. Other civilizations Delhi: Tower of Victory correctly applies +20% attack speed. Golden Horde: starting wood 225 → 200; Production Edict +20 → +15%; Ovoo stone bonus +30 → +20%; Town Center 850 → 750 wood; Padded Armor +2 → +1. Japanese: Samurai and Katana/Yumi Bannermen 100F/30G → 90F/30G; Shinobi ranged armor 0 → 1; Deflective Armor out-of-combat cooldown 8 → 15 s. Malians: Town Center 400W/400G → 400W/350G; Farimba offers all three enlistments, first free, others 100F/250G; Imported Armor 150F/350G → 175F/500G; Ranch 100 → 125 wood. Elite Donso: 140 → 150 HP, speed 1.25 → 1.3. Mongols: Town Center 800 → 750 wood; double Man-at-Arms 240 → 220 stone. Ottomans: Sipahi Fortitude +50 → +40% attack speed; Sea Gate Castle +20% defensive damage; Imperial Palace +3 → +4 Vizier Points. Imperial Council: Akinji tier II → I, 3 → 1 unit; Anatolian Hills I → II, 10 → 12 sheep; trade network 24 → 26 gold/min; Observatory +100 → +90% production. Sengoku: Survival Techniques no longer free; Samurai 100F/20G → 90F/30G; Mounted Samurai 140F/100G → 140F/110G; bow upgrade 100F/250G → 75F/175G. Samurai Yumi: attack 5/6/8/10 → 8/9/11/13; excessive Daimyo attack speed bonus fixed. Tughlaq: Ballista Elephant loses Blacksmith ranged attack bonuses, attack 17 → 18, elite 19 → 20; Dock 4 → 3 slots, no monks. Amir: armor II 5 → 3, III 3 → 5; IV 180 → 200 HP and attack 12 → 14. Read official notes
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