Codex AoE IV · FR

Patch 15.3.8338 — Balance and Crucible points — AoE4

Matches, Crucible and stability

  • Quick Match: map vetoes 15 → 25; Nomadic Ridges and Tarns removed from free-for-all.
  • Crucible: compensation for lost mastery points; Vizier cap, flags, timer and map selection fixed.
  • Fixes for USB devices, PS5 lights/saves, looping AI ships and mod-map debug information.

Ranked maps and visibility

  • Added to the solo rotation: Socotra, Confluence, Rocky River, Baltic and Prairie.
  • Added to the team rotation: Hedgemaze, Mongolian Heights, Canal, Forest Ponds and Himeyama.
  • Fog of War: attacking units and their projectiles are now revealed correctly.

Balance — Europe and Horde

  • Abbasids: age-up 105 → 100 s. HRE: inspiration 35 → 38 s, Aachen radius 6.5 → 7 tiles.
  • Horde: Ovoo 1500 → 1750 HP; Keshik 145/175/210 → 150/180/215 HP; Beachhead 500 → 400 stone; Reinforcements 950 → 1100 stone.
  • Horde: Padded Armor 2 → 1; debuff 15 → 10 s; relic duplication fixed.
  • Lancaster: Lord 200/225/250 → 170/200/235 HP; Hobelar 70F/20G → 75F/20G; White Tower research fixed.
  • Templars: Genoese 100 → 90 gold; Safe Passage 100F/200W → 50F/200W; Sanctuary 200F/250W → 150F/250W and 20 → 15 s.
  • Macedonians: Early Varangian attack 12 → 11, Berserk 6 → 5; Riddari 26/31 → 24/29 damage; armor II 500 → 550 silver, III 1000 → 1100.
  • Macedonians: Runestones 5 → 10 kills; Hippodrome Scout attack 7 → 5, torch 35 → 25%; Riddari infantry movement bonus 15 → 10%.

Balance — Asia and Ottomans

  • Japanese: Uma 15 → 10%. Mongols: same Keshik/Ovoo health changes as Horde; Ovoo stone III 120 → 130, IV 150 → 160.
  • Mongols: Early Horseman 110 → 115 HP, Horsemen train 25% faster; moving Mangudai after 1 s, interval 0.88 → 1.97 s, restored when stationary.
  • Ottomans: Sipahi 155/185/220 → 145/175/210 HP.
  • Sengoku: Ryokan 3 HP/6 s → 4 HP/5 s; Shinobi wall ambush removed; Toko Koji mining bonus removed; grenade count fixed.
  • Tughlaq: Hisar 50F/50G → 70F/70G per governor; Shahi 275 → 250 stone; Red Brick 100G/300S → 75G/275S; Benefactor 100G/350S → 50G/200S.
  • House of Learning: Neza, Khanda, Elephant Caretakers and Collateral Damage each cost 60F/150G.
  • Ballista Elephant: population 3 → 4; attack 16 → 18, infantry bonus 12 → 14; elite 17 → 19, infantry bonus 14 → 18.
  • Zhu Xi: Imperial Official duplication fixed.

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