Patch 15.2.7380 — Ranked maps and units — AoE4
Rules and fixes
- Ranked map rotation and seasonal event; Crucible point and mastery losses fixed.
- Palings: stun all cavalry; idle military selection skips hold-position units.
- Interrupted repairs, refunds and villager conversions fixed.
- Byzantines and Macedonians: Dromon speed 1.5 → 1.62, attack 6 → 7 with +3 against incendiary ships; armor 3 → 4.
- Delhi and Tughlaq: War Elephant 850 → 800 HP.
Crucible: bonus balance
- Wood/food caches: tier III 3,000 → 5,000, IV 4,000 → 8,000; V removed.
- Cannon Fodder: downside removed; Spearman discount 75% → 50%.
- Golden Parachute: gold income 250 → 300.
- Infinitry: health per kill +100% → +250 HP.
- Panic Button: duration 20 → 30 seconds.
- Quality over Quantity: damage and health bonuses 100% → 150%.
- Lighter Cavalry: adds +2 base damage.
Golden Horde
- Ger 75 → 50 wood; age III and IV transitions: 110 s; Kipchak triple arrow 50 → 30%.
- Stone Armies: Torguud discount 50 → 20%; Keshik 220 → 130 stone; Kipchak 100 → 80; single Trebuchet 250 → 200.
- Torguud: training 60/40/20 → 60/45/35 s; HP 240/280/320 → 220/260/300; attack 10/14/19 → 10/12/17.
- Golden Tent loses Increased Supplies; stone Kipchak production 48 → 24 s.
Lancaster, Japan and other civilizations
- Lancaster: Lord 220/245/270 → 200/225/250 HP, attack 16/18/20 → 14/16/18; levy cost −50 per Manor.
- Castle: Nobles 250F/250G for four Demilancers; Shire Levy ten Yeomen; Exact Militia nine of each unit.
- Japan and Sengoku: Yumi Archer 25 → 30 food. Macedonians: Riddari speed 1.75 → 1.7.
- Malians: Fulani 20 → 18 food per cattle. Rus: Hunting Cabin 100 → 75 wood.
- Sengoku: Daimyo 150F/150G → 125F/125G; Yatai zero population; Shinobi no age III/IV scaling.
- Ambush: cooldown 90 → 120 s, duration 90 → 45 s, slow 30 → 25%, damage vulnerability 50 → 40%.
Tughlaq Dynasty
- Healer Elephant: healing 7 → 5 HP/s, HP 450 → 400; elite armor 3/4 → 2/3.
- Worker Elephant: no Blacksmith bonuses or sheep collection outside vision.
- Raider 200F/40W → 180F/40W; Tower of Victory +15 → +20%; Fort 425 → 400 stone.
- Amir cannot be converted; Uch no longer discounts Arrow Emplacements.
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