2 TCs · Hospitallers — Knights Templar AoE4
Gold, stone, wood, then the age-up (0:00–4:05)
Start the age-up at 3:05 with 15 villagers (8 on wood, 7 on stone): the stone pays for the second Town Center, which goes down as soon as Age II arrives at 4:05.
- 0:00 — 6 villagers on sheep. The first new villager builds a House, then a Mining Camp on the gold; rally on gold until 2 miners.
- 0:45 — The 2 miners are in place: rally on wood for 3 villagers. Do not send them to the isolated trees, unless the wood is far from the Town Center.
- 1:45 — Rally back on sheep.
- 2:20 — At 200 gold gathered, the 2 miners go to stone.
- 2:35 — Rally on wood; 5 sheep villagers to stone, the other 2 on a different wood.
- 3:05 — Age up with the Knights Hospitaller. The count stays at 15 villagers until Age II arrives.
- 4:00 — At 300 stone, the stone villagers walk to the second Town Center spot: on the deer first, next to the berries if you are under attack.
Second Town Center, then the Barracks (4:05)
Put the second Town Center down as soon as Age II arrives, send its 7 builders to food afterwards, and build a Barracks and Palisades: 26 villagers at 6:30, with two Town Centers producing.
- 4:05 — Age II. At 400 wood, 5 wood villagers go to sheep, and the second Town Center goes up, with the rally point on the deer.
- 4:45 — Rally on gold.
- 4:55 — A Barracks; a Stable against the English, an Archery Range against the Mongols and the Ayyubids.
- 5:10 — Second Town Center done: its 7 builders go to food. A House, then Palisades and an Outpost.
- 5:10 — A Mill on the next food source, for Survival Techniques. Hospitaller Knights (or Spearmen against cavalry raids) and an Archery Range for Archers.
- 6:30 — Both Town Centers rally on wood.
- — A Blacksmith: Iron Undermesh and Fitted Leatherwork. Once the base is safe, Safe Passage and Sanctuary; then a Fortress and Age III.
Tips
- The author’s composition: Hospitaller Knights and Archers; Spearmen against Royal Knights, Horsemen against the English, Lancaster, Zhu Xi and the Chinese.
- Put the second Town Center on the deer first; under attack, next to the berries.
- Valdemar’s variant: age-up as early as 2:20 (see “2 TC, age-up at 2:20”). Guillaumcn’s variant: age-up at 3:00 with 16 villagers, second Town Center at 4:05 on the deer, then the first Town Center on wood and the second on food from 5:10.
- Asteria’s variant: produce non-stop up to 20 villagers, which leaves just enough resources to pay for Safe Passage at 5:00 with nothing else spent.
- A two-Town-Center start fears early aggression: keep an eye on the map before 4:05, while the Town Center is not producing villagers.
Source: AoE4 Guides