2 TCs · Mehmed — Ottomans AoE4
Sheep, gold, then wood and stone (0:00–4:46)
Click up as early as 2:24 with the 2 gold villagers on the Twin Minaret Medrese, then load 9 villagers on wood and 5 on stone: Age II at 4:46 with 20 villagers, ready to build the second Town Center.
- 0:00 — 6 villagers on sheep; rally on gold until 2 villagers are on gold.
- 0:20 — The first new villager builds a House and a Mining Camp on the gold.
- 0:40 — The next one goes to gold: 2 on gold. Rally on sheep until 11 on food.
- 2:20 — One new villager every 20 seconds, on sheep, until 11 on food; then the rally point switches to wood.
- 2:24 — Age up with the Twin Minaret Medrese: the 2 gold villagers build it, then go to the sheep.
- 2:31 — 4 sheep villagers build a Lumber Camp on the wood, 3 others a Mining Camp on the stone.
- 3:20 — New villagers go to wood; one of them builds a House. After that, the rally point alternates between stone and wood.
- 4:40 — By 4:40, 9 villagers on wood and 5 on stone: enough to place the second Town Center in Age II.
Second Town Center, Military Schools, gold (4:46–10:30)
Build the second Town Center right at 4:46, two Military Schools and a Blacksmith around 6:40, rise to 17 villagers on gold by 8:20, then start the Mehmed Imperial Armory at 9:28 for Age III at 10:30.
- 4:46 — Age II: the 2 Medrese builders go to the sheep; 9 wood villagers build the second Town Center on the wood, then stay there.
- 5:00 — The 4 sheep villagers move to the berries by the Twin Minaret Medrese; new villagers go to wood.
- 5:40 — Second Town Center done: its builders go to wood, and it rallies on sheep.
- 6:00 — A new villager builds a Military School, then goes to the sheep; the first Town Center rallies on sheep too.
- 6:20 — Another new villager builds the second Military School, then goes to the sheep.
- 6:40 — A new villager builds the Blacksmith, then goes to the sheep. First Vizier Point: Field Work.
- 7:00 — The 5 stone villagers move to gold; both Military Schools produce Sipahis.
- 7:20 — Three Houses and a Palisade with 1 wood villager; both Town Centers rally on gold.
- 7:33 — The 12 wood villagers build a Mill on the deer, then hunt.
- 8:00 — New villagers go to gold, up to 9 on gold; a Palisade with 1 food villager.
- 8:20 — Both Town Centers rally on sheep again; 6 sheep villagers move to gold: 17 on gold.
- 9:00 — Palisades with 4 food villagers; new villagers go to the sheep.
- 9:28 — Age up with the Mehmed Imperial Armory: 5 sheep villagers and 10 deer villagers build it, then go back to food.
- 9:40 — Double Broadax; new villagers go to wood.
- 10:00 — One gold villager moves to stone; new villagers keep going to wood.
Relics, Military Schools, farms (10:30)
Take the relics, rise to five Military Schools with a Mosque and a Stable to upgrade the Sipahis, start Age IV around 13:30 and the farm transition around 15:00.
- 10:30 — Age III: the 15 Mehmed Imperial Armory builders go back to work, 7 on food and 8 on wood.
- 10:40 — A new Lumber Camp, Wheelbarrow and Horticulture; take the relics. Second Vizier Point: Military Campus.
- 11:00 — More Military Schools, up to five, a Mosque and a Stable to upgrade the Sipahis; new villagers go to wood.
- — Then 15 wood villagers move to food.
- 13:30 — Around 13:30, age up to Age IV with the Istanbul Observatory. While waiting: Textiles, Specialized Pick, Forestry, Lumber Preservation, Fertilization, Steeled Arrow, Iron Undermesh, Tithe Barns, Balanced Projectiles and Wedge Rivets; a Great Bombard at the Mehmed Imperial Armory.
- 15:00 — Start the farm transition, with the third Vizier Point.
- 18:00 — Around 18:00, stone for a Keep on the big gold or the sacred sites; fourth Vizier Point: Pax Ottomana if the game is stable.
Tips
- Built for a closed map: the Mill on the deer at 7:33 and the Palisades settle the base before Age III.
- Vizier Points are earned by producing units and advancing through the ages: two Military Schools running from 7:00 push the Imperial Council forward.
- Pax Ottomana speeds up villager production by 75% for 4 minutes: it is the fourth Vizier Point, taken once the game is stable.
- Variant: another player answers a 2 TC opponent with a military Age II — Field Work first (two Imams that heal the Sipahis and take the relics), then Extensive Fortifications after the harassment.
- Extensive Fortifications cuts the cost of Town Centers by 20%: another variant takes it before building the second Town Center.
Source: AoE4 Guides