Codex AoE IV · FR

Fast Castle · Anti-knights — Macedonian Dynasty AoE4

Slow Hippodrome, Varangian Stronghold first (0:00–5:20)

Hold the Dark Age with a Varangian Stronghold on top of the Imperial Hippodrome, then reach Age II at 5:20 with 22 villagers, 6 of them miners.

  1. 0:00 — If there are deer: a Mill on them and Survival Techniques. Otherwise, everyone on sheep.
  2. 0:45 — A Varangian Warcamp and a Mining Camp: 2 villagers on gold.
  3. 1:35 — A third villager on gold, 8 on food.
  4. 2:05 — Wood starts: 1 villager on wood.
  5. 2:41 — Age up with the Imperial Hippodrome, at first with a single builder taken from food. One miner moves to wood, and the rally point too.
  6. 4:00 — A Varangian Stronghold and a House as soon as possible (3 builders): plan at least 3 or 4 Atgeirmaðr against early enemy Knights.
  7. 4:26 — Once the Varangian Stronghold is done, its builders help the Imperial Hippodrome. Start wooden Palisades, taking the villager closest to the wall to build. Rally on gold until 5 miners.

Atgeirmaðr, Horsemen, Arsenal (5:20–8:35)

Counter the Knights with 3 or 4 Atgeirmaðr, add 2 to 4 Hippodrome Horsemen to pressure or to protect against archers, then age up at 7:40 with 12 villagers.

  1. 5:20 — Age II: the new villagers have gone to gold. Count on 3 or 4 Atgeirmaðr; Hippodrome Horsemen (2 to 4) if you can pressure or if archers threaten, and more Atgeirmaðr to stop the Knights.
  2. 7:00 — Varangian Arsenal, then Scale Barding and Blade Inlaying as soon as possible.
  3. 7:40 — Age up: 12 villagers build the Age III landmark (the author does not name it).

Monastery and Riddari (8:35)

Enter Age III at 8:35 with 31 villagers, build a Monastery and get Riddari out.

  1. 8:35 — Age III: a Monastery, then Riddari.

Tips

Source: AoE4 Guides

All build orders: Macedonian Dynasty