Knights · Age III — French AoE4
School of Cavalry at 2:50 (0:00–4:30)
Click Age II at 2:50 with 15 villagers (4 on the School of Cavalry), send 3 villagers to wood at 2:58: Age II at 4:30 with 21 villagers.
- 0:00 — The 6 villagers: 1 builds the Mill and stays on the berries, 3 others on food, 2 on gold with a Mining Camp. Wheelbarrow as soon as the Mill is done.
- — The first villager produced builds a House.
- — The next villager goes to gold: 3 miners.
- 2:50 — Age up: 4 villagers build the School of Cavalry.
- 2:58 — 3 food villagers move to wood; the new villagers also go to wood.
Royal Knights nonstop (4:30–12:25)
Start the Royal Knights at 4:30, put down a Stable at 4:54 and a Blacksmith at 6:07, chain the upgrades, then build the Royal Institute at 12:07 with 10 villagers.
- 4:30 — Age II reached: 3 builders go back to the sheep, 1 goes to gold. The Royal Knights begin.
- 4:54 — One villager builds a Stable.
- 5:19 — A woodcutter builds a House; the new villagers go to gold.
- 6:07 — A woodcutter builds a Blacksmith.
- 6:30 — Research Specialized Pick.
- 7:35 — Research Horticulture.
- 7:56 — Research Chivalry - II.
- 9:00 — Survival Techniques; when the sheep run out, send their villagers to the deer.
- 9:40 — Research Iron Undermesh.
- 12:07 — Age up: 10 villagers build the Royal Institute.
Age III with the Royal Institute (12:25)
Enter Age III at 12:25 with 48 villagers and 10 builders still on the Royal Institute, then pick the wood economy back up.
- 12:25 — Age III: research the wood gathering upgrade.
Tips
- When the sheep start to run out, take Survival Techniques and send the villagers to the deer (the author’s note).
- Everything rests on the Royal Knights: Chivalry - II at 7:56, Iron Undermesh at 9:40, then the Royal Institute at 12:07.
- Variant: Winkl insists on never stopping villager production, and on taking the sheep first, then the deer and the boars.
- Variant: Winkl reckons 2 Royal Knights are enough to harass the opponent’s gold.
- Variant: against another French player, Winkl makes no units at the start, and judges that Age III is not normally needed.
Source: AoE4 Guides