Stables · Age III — Ayyubids AoE4
Mill, gold, Military Wing (0:00–4:10)
Click Military Wing: Reinforcement - I at 2:15 with 12 villagers; Age II arrives at 4:10 with 19 villagers and the House of Wisdom already in place.
- 0:00 — 4 villagers go to the berries; 2 build a Mill on the berries then join them.
- 0:40 — The first new villager places a Mining Camp on the gold and mines there; the second builds a House then mines as well.
- 2:10 — The next 4 villagers: the first builds the House of Wisdom then goes to sheep, the second and fourth go to sheep, the third to gold.
- 2:15 — Age up with Military Wing: Reinforcement - I. 3 sheep villagers go to wood, on straggler trees; rally on wood.
- 3:50 — When there is enough wood, every woodcutter builds a Lumber Camp; 1 villager builds a House then goes back to wood.
Raiders, Stables, Blacksmith (4:10–13:30)
Harass with Desert Raiders from 4:10, place one, two then three Stables and the Blacksmith before 7:00, then choose at 8:45 between harassing more and going up to Age III through Culture Wing: Logistics - II at 11:20.
- 4:10 — Age II: Wheelbarrow as soon as gold allows; rally on gold until 5 miners. Harass with the Desert Raiders, without losing them.
- 4:30 — 4 miners build a Stable, then go back to gold; rally on food. Aim for 8 Desert Raiders, but watch out for archers: Horsemen against them.
- 5:20 — 3 villagers build 3 Houses to activate tier 1 of the Golden Age, then go to wood.
- 6:23 — When wood allows, 1 woodcutter builds a Stable; when gold allows, Double Broadax and Horticulture. Balanced rally between food and wood.
- 7:00 — 1 woodcutter builds the Blacksmith: Steeled Arrow and Fitted Leatherwork; then a third Stable. At this point, think of Battering Rams and a second Town Center.
- 8:45 — Keep harassing, or go up to Age III.
- 11:20 — Age up with Culture Wing: Logistics - II; rally on wood.
Mosques, relics, Camel Lancers (13:30)
Enter Age III at 13:30 with 43 villagers; build two Mosques for the relics and the sacred sites, and produce Camel Lancers.
- 13:30 — When wood allows, 2 Mosques for the relics and the sacred sites; produce Camel Lancers.
Tips
- Made for a land map, adapted from MarineLord’s final at the Red Bull Wololo 2026; good against civilizations with few Horsemen or solid archers.
- Aim for 8 Desert Raiders; watch out for archers and add Horsemen against them.
- The first Desert Raiders are there to harass: keeping them alive matters more than the enemy losses.
- Three Houses at 5:20 activate tier 1 of the Golden Age (+10% gathering for villagers).
- At 7:00, with the Blacksmith and the third Stable, think of Battering Rams and a second Town Center.
Source: AoE4 Guides