Fast Castle · Logistics — Ayyubids AoE4
Gold, berries, then Logistics (0:00–5:00)
Click Culture Wing: Logistics - I at 2:50 with 14 villagers (11 on food, 3 on gold); Age II arrives at 5:00 with 20 villagers.
- 0:00 — 3 villagers place a Mining Camp on the gold and mine there; 3 others chop wood to collect 50 (2 round trips). Rally on the berries.
- 0:20 — The first new villager builds a Mill on the berries and stays there; 1 woodcutter builds the House of Wisdom.
- 0:50 — The 2 woodcutters go to the berries.
- — The House of Wisdom builder builds a House, then joins the berries. Research Wheelbarrow.
- 1:50 — When 8 villagers are on the berries, rally on sheep.
- 2:50 — Age up with Culture Wing: Logistics - I, which grants 2 Dervishes and a permanent healing aura.
- 3:20 — 4 sheep villagers fetch 50 wood (round trip); rally on gold until 5 miners.
- 3:45 — One of the woodcutters builds a House; the other 3 go back to the sheep.
Dervishes, then Economic Wing (5:00–8:10)
Start Age III at 6:00 with 24 villagers, put 10 woodcutters on a Lumber Camp, then protect the gold with an Outpost at 7:10 before reaching Age III at 8:10.
- 5:00 — Age II: place the Dervishes on the gold miners. They heal them and soak up cavalry charges.
- 6:00 — Age up with Economic Wing: Industry - II, which grants wood and stone and speeds up construction.
- 6:10 — 10 sheep villagers go to a straggler tree, then place a Lumber Camp and chop wood.
- 7:10 — 5 gold villagers build an Outpost to protect the gold, then go to stone. Fortify Outpost and Springald Emplacement (Outpost) follow in Age III.
- 7:40 — If the game is quiet, send the Dervishes towards the relics to bring them back as soon as you reach Age III.
Production, Mosque, relics (8:10)
Enter Age III at 8:10 with the wood and stone you were granted: build military production, the Blacksmith and a Mosque for the relics.
- 8:10 — Age III: a Barracks or a Stable with an Archery Range, a Blacksmith and a Mosque for the relics.
Tips
- The 2 Dervishes from Logistics heal the gold miners and absorb cavalry charges: put them on the gold from Age II.
- The gold Outpost, fortified and fitted with a Springald Emplacement in Age III, protects the miners.
- If the opponent stays passive, the Dervishes head for the relics at 7:40 to bring them back in Age III.
- Variant: NoobPower goes to Age III through the Economic Wing at 6:30, then uses the 900 wood granted to build production according to what the opponent does.
- Variant: TimidTsunami clicks Age II at 2:14 and reaches it at 4:14, then clicks Age III at 5:58 to reach it at 7:58, with the House of Wisdom placed in advance right next to the Town Center.
Source: AoE4 Guides