2 TCs · Fast Castle — English AoE4
Abbey of Kings at 2:10 (0:00–4:40)
Age up at 2:10 with the 2 gold villagers; during the age-up, 4 on stone, 8 on wood and 4 on food pay for the second Town Center.
- 0:00 — 6 villagers on sheep; scout for sheep right away.
- 0:15 — When the first villager is 75 % produced, 1 sheep villager builds a House, then goes to gold.
- 0:20 — The first produced villager goes to gold and builds a Mining Camp. Rally on sheep until 10 on sheep.
- 2:10 — The 2 gold villagers build the Abbey of Kings. 4 sheep villagers to stone (Mining Camp), 2 to wood (Lumber Camp); rally on wood until 8 on wood.
- 4:00 — Rally on sheep until 8 on sheep. Use the Scout to locate deer packs for the second Town Center (near gold or wood). 1 wood villager builds a House.
Second Town Center, then the tower (4:40–10:00)
Start the second Town Center at 5:00, then rally both on gold. Start The White Tower at 8:40: Age III at 10:00 with the economy already booming.
- 4:40 — Age II: the 2 Abbey builders go to gold. Use the King to harass.
- 5:00 — 4 wood villagers and 4 stone villagers build the second Town Center.
- 5:25 — Rally both Town Centers on gold until 10 on gold. 1 wood villager builds a Mill for the economic upgrades.
- 5:50 — A second deer pack near the new Town Center: Survival Techniques. Otherwise Wheelbarrow and Horticulture. 1 villager builds Palisade Walls where protection is easy.
- 7:00 — When the sheep run out, the sheep villagers build Farms.
- 8:30 — Pick the spot for The White Tower. Double Broadax, Specialized Pick, and Wheelbarrow + Horticulture if Survival Techniques was taken.
- 8:40 — 10 villagers build The White Tower.
Relics, upgrades, farms (10:00)
Hit a timing when the enemy has to transition to farms: your economy and production are already in place.
- 10:00 — Monastery for 1 or 2 relics, Blacksmith for upgrades; start the Farm transition.
- 13:00 — Lumber Preservation, Shaft Mining, Fertilization and military upgrades. Harass, then recover with Abbey Healing. Finish the Palisade Walls; Barracks, Archery Range, Stable.
- 15:00 — Keep the military transition and the harassment: the economy is booming, trade units freely. Keep building Farms, and an Outpost before every fight.
Tips
- For opponents who do not attack much: you reach Age III without production buildings, and The White Tower defends by itself.
- Answer with The White Tower: 1 TC all-in → Man-at-Arms or Knights with a Barracks or Stable; mass Horsemen or Longbowmen → Knights or Longbowmen; mass Man-at-Arms → Crossbowmen; Horsemen and Knights → Spearmen or Crossbowmen.
- Avoid massing Longbowmen early: they eat the wood you need for the Farms.
- Put the second Town Center on a deer pack: Survival Techniques then beats the Farm upgrades.
Source: AoE4 Guides