Codex AoE IV · FR

1 TC · Early aggression — Knights Templar AoE4

Age-up at 2:20 (0:00–3:20)

Reach Age II at 3:20 with 13 villagers (3 on food, 10 on wood) and a single Town Center: the whole economy goes into military buildings.

  1. 0:00 — 6 villagers on food; one of them builds a House.
  2. 0:20 — Rally on gold for 2 miners.
  3. 1:00 — Rally on food until 2:20, then age up.
  4. 2:20 — Age up with the Knights Hospitaller, the author’s default choice, at 13 villagers. Split right after: 3 on food, 10 on wood.

An army from Age II (3:20)

Research Safe Passage then Sanctuary, build a Barracks, an Archery Range and a Blacksmith from 4:40, then hold Age II with 2 Hospitaller Knights, 2 Spearmen and 10 Archers before Age III around 12 to 14 minutes.

  1. 3:20 — Age II: Safe Passage, then 2 villagers, then Sanctuary; only after that, unit production.
  2. 4:40 — A Barracks and an Archery Range, then a Blacksmith, and a Stable if needed. Take the deer and the boar with a Mill, and protect those spots with towers.
  3. 5:30 — Horticulture and Wheelbarrow; at the same time, 2 Hospitaller Knights, 2 Spearmen and 10 Archers.
  4. 9:00 — Economy mark: 14 villagers on food and 14 on wood, while the army keeps rolling.
  5. — Around 12 to 14 minutes: Age III, with Templar Brothers and Archers in mass. 5 villagers on stone for the Fortress.

Tips

Source: AoE4 Guides

All build orders: Knights Templar